What do you mean by "Old Roblox?"
When I say "old Roblox" I'm referring to the 2008-2013 era, since this is what I grew up with.
Some younger players use "old Roblox" to refer to eras all the way up to 2017! Which isn't a problem per se, though I find it a bit humorous.
I've created this shrine as a throwback to a forgotten fallen angel of the Internet: a magical world of adventure that has since been transformed into a capitalist hellscape.
(I know that sounds pretentious. but it's genuinely how I feel)
What made old Roblox so great?
The magic of old Roblox falls mostly under the same category as the rest of Web 1.0 in my opinion. The game itself wasn't nearly as polished as it is now, but the places had more of a personal charm to them.
I'm not quite sure how to put the sensation into words, so just think of it this way: old places are to a Geocities website what new "experiences" are to a Facebook timeline.
Why does new Roblox SUCK so bad?
Short answer: Greed.
Long answer: I'm not a Roblox expert, but I firmly believe commercialism is the main pitfall of modern Roblox. Ever since they deleted Tix (see section below) players rely solely on Robux for everything. This wouldn't be a problem, if not for the fact that you HAVE to pay for Robux.
There is no way to get free Robux. The free section of the catalog is very limited, and don't even get me started on microtransactions within the "experiences" themselves. The game is effectively pay-to-win in most situations